Sunday, 10 May 2009

This Week and Beyond

AIMS FOR THIS WEEK

1. Finish Modeling Completely (Very Doable)

2. Make a start Texturing (Enviroment and Fish)

3. Final Storyboard

Overall this has been a good week so far.  Both fish models have been done and the enviroment is starting to take shape as well.  Our main challenge will be the rendering times and whether the computers can handle all the high textures and particle effects.  Ferghan was having trouble with creating bubbles in RealFlow, so I did some research on the internet for other ways of doing this.  I found a guide on creating soapy bubbles in maya which showed me what was possible.  The guide was useless because it never actual tells you Step-by-Step how he does any of it.  I figured that you could model the bubbles in Maya and then just create bubble shader.  The benefits of modeling the bubbles in Maya as opposed to creating them in After Effects is that we can have more control over the shape and movement of the bubbles.

Earlier on during the week, Ferghan was experimenting with Maya shatter.  This gave me an idea on how to make the bubbles burst.  If we use place an Alpha Channeled plane over the top of the fish tank, we could make the bubbles shatter when they hit it.  We can then put the bubbles on a seperate layer in After Effects and slowly decrease the Opacity of the bubble fragments until they disappear. 

Okay thats it for now, back to work to the Modeling! 




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