We did not meet the Rave on Air Quality Control, but we are still happy with the results. During the beginning I modeled some corel reef for the fish tank. The Corel Reef had a bit of particle animation which allowed some of the plants to sway and bring the enviroment to life. Ferhan introduced me to Dynamic and Particles as he specialises in that along with modeling. In the end we couldn't use the Corel Reef because it was too much for it to rendered with Real Flow Water. Instead we just went for a simple glass Fish Bowl which gave us a chance to concerntrate more on the animation. This was good because our project was more of an animation piece than an enviroment piece.
I learnt a lot from Ferhan's Dynamics and I was able to teach Ferhan how to UV Map and Texture as well as compositing and the Render Farm.
We had technical problem with rendering water and glass, but I don't think it took anything away from the animation, which I think is the strongest part of this project.
Overall, this was a good project but was made differcult by the essays and Rave on Air which set us back on our schedule. We had to sacrifice quality for Rendering Speed in the end but it shouldn't affect the whole animation.
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